top of page

Game Environments / Renders

2016-2019

My 3D work is focused in real-time rendering using game engines, such as Unreal and Unity. More recently I have been using rendering engines compatible with 3DS Max, such as Octane and FStorm.

 

Game Characters

2016-2018

I have created all of the characters for Stuffed, as well as a few other game ready characters. The griffin is not game ready - it is a sculpt in Zbrush.

 

bottom of page